Cinema 4D common modeling script files to download (28






















All of the script might not work with Mac OS. Scripts should be installed to the folder where scripts have priviledges to write files, since some takes advantages for that.

You run the script simply by clicking it. Adds phong tags to objects if missing, but only if really needed. Supports object selection. Puts axis to center of the selected object s works only with editable objects. If non-editable object is selected, tries to move the object to center of the children does not support render instances. Bakes selected cameras to world space. It might feel that when running the script Cinema 4D freezes, but the script is just calculating.

Give it some time. Preview range determines the baking range. Bakes selected object s to point level animation PLA in world space. Default: Bakes selected object s to PSR animation in world space.

Shift: Bakes selected object s to PSR animation in local space. Boole multiple objects with a single click. Creates intances of one 'booler' with PSR-constraint. Default: First selected object is booler. Ctrl: Last selected object is booler. Shift: Creates a huge booler cube. Creates a boole setup from two selected objects that creates a piece effect. Shift: Uses instances.

Clones tags from one object hierarchy to another one. Object hierarchies have to be indentical. Consolidates different polygon selections together that uses same materials. Messes up with material projection.

Uses object selection. Default: Creates a copy from the first selected object to the child of the rest of the selected objects. Shift: Creates a copy from the last selected object to the child of the rest of the selected objects. Ctrl: Creates an instance from the first selected object to the child of the rest of the selected objects.

Create control null objects from selected point s. Control nulls have frozen PSR by default. Default: Creates a simple two point spline on Z-axis.

Shift: Creates a simple two point spline on Y-axis. Ctrl: Creates a simple two point spline on X-axis. Default: Creates a dynamic spline from a static spline with controllers on both ends user input for subdivision. Shift: Creates a dynamic spline from a static spline with controllers for every spline point user input for subdivision.

Default: Creates a one static spline from selected objects' positions. Shift: Creates multiple static splines betweeen selected objects. Ctrl: Creates a one dynamic spline from selected objects user input for subdivision. Alt: Create a spline from selected objects based on object manager order. Creates null object s with constraint tag clamp from selected point s or creates null objects with constraint tag PSR from selected object s. Default: Creates a vertex map tag for selected object s Shift: Creates a vertex map tag with linear field object.

Default: Distributes selected keyframes evenly. Shift: Give step in frames to distribute user input. Removes selected tag type from selected objects. If there is no object selection, selected tag type will be doomed in whole project.

Default: Copies easing of selected keyframes in Timeline editor. Shift: Copies easing of selected keyframes in F-Curve editor. Default: Pastes copied easing to selected keyframes in Timeline editor.

Shift: Pastes copied easing to selected keyframes in F-Curve editor. Exports selected spline objects to Adobe Illustrator file sequence. Preview range will determine which frames will be exported. Don't use very complex shapes. Shift: Export objects to separated folders. Note: Do not use any special charactes in your objects names, do not even use a dot. Creates a folder null for easier organizing. If there are selection, selected objects will be grouped under to the folder null.

Y-axis up. You might need to scale the project as you like. Default: Imports image folder to materials. Shift: Generates image planes. Merges selection tags from selected objects. You can also select only tags that you want to merge together. Tags have to be same type. Creates MoGraph Selection Tag for every single clone. Note: If you have nested MoGraph generator, disable parent generator s before running this script.

Aligns selected graph nodes horizontally. Works in Xpresso graph and in Redshift material graph. Xpresso tag or Redshift material has to be selected before running the script. Aligns selected graph nodes vertically. Default: Connect nodes, if possible. Priorities empty ports. Works with multiple node selections. The node that are located the most left is the node that is outputting connections. Shift: User input - which port is outputting to which port. Ctrl: Same as the default function, but start at the last port.

Disconnect all connection s of selected node or connection s between selected nodes. Distributes selected nodes horizontally. Distributes selected nodes vertically. Default: Lines up selected graph nodes horizontally.

Shift: Lines up selected graph nodes horizontally by given amount user input. Default: Lines up selected graph nodes vertically. Shift: Lines up selected graph nodes vertically by given amount user input. Adds quickly Redshift matte AOV to selected material s and object s and material tag s. Requires Redshift. Make sure that you have already set Redshift as your render engine for the document. Creates shared scale, offset and rotate control nodes for selected Redshift texture and triplanar node s.

Redshift material has to be selected before running the script. Opens the folder in explorer where the project is rendered. Supports some tokens, but not all. Supports folder variables: '. Default: Sets random display color to selected object s. Shift: Sets random grey value to selected object s. Alt: Resets display colors to selected object s.

Default: Randomize order of selected objects in Object Manager. Shift: Sort selected objects in alphabetical order A-Z. Ctrl: Sort selected objects in reversed alphabetical order Z-A. Objects have to be in same level in the hierarchy. Default: Creates a reference view port for helping to animate stuff. Shift: Create reference background. Ctrl: Delete reference setups. Note 2: If you cant see the reference plane, try to change 'View Clipping' settings in 'Project Settings'.

Removes empty selection tags from selected object s or if no selection all possible ones in the whole project. Default: Removes texture tags that does not have assigned material. Shift: Remove texture tags with missing selection tags. After files are extracted, the installer wizard will automatically start and guide you through the rest of the installation. Mac OS X: Double-click on the downloaded image file to be automatically mounted by the system.

The installer wizard will automatically start and guide you through the rest of the installation. You can also browse to your Archicad 20 folder and execute the uninstaller in the Uninstall. C4D subfolder. This will start the uninstaller, which will remove all Cinema 4D components from your computer. Home Downloads Cinema 4D Downloads



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